Fallen Enchantress, Legendary Heroes is better thought of as a revision, the latest step in a process stretching back to 2010 and the disastrous launch of the original Elemental. The tainted “E” word may have been dropped from the title, but at heart this is another attempt by Stardock to right the many flaws of that ill-fated game.
The core of the game remains much the same as Fallen Enchantress: choose a Sovereign hero character, found a capital city on a patch of land with high resource totals and then proceed to construct building additions to boost your economy and manage your population, while researching along a triple-pronged tech tree of Civilization, Warfare and Magic. Meanwhile, expanding your nascent kingdom’s borders brings you into contact – either violent or diplomatic – with other factions as you all seek to achieve victory by conquest, uniting the different kingdoms under you or casting the final game-ending super spell.
The core of the game remains much the same as Fallen Enchantress: choose a Sovereign hero character, found a capital city on a patch of land with high resource totals and then proceed to construct building additions to boost your economy and manage your population, while researching along a triple-pronged tech tree of Civilization, Warfare and Magic. Meanwhile, expanding your nascent kingdom’s borders brings you into contact – either violent or diplomatic – with other factions as you all seek to achieve victory by conquest, uniting the different kingdoms under you or casting the final game-ending super spell.
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